Marc Tremblay

Software Engineer

Summary


Results-driven software developer with expertise in C++ and C#. Experienced in optimising and maintaining complex systems, contributing to performance-critical projects in gaming. Open to applying technical skills to embedded systems, robotics, mobile development, and other innovative fields.

C++ C++
C# C#
Android Studio Android Studio
JetBrains Rider JetBrains Rider
Visual Studio Visual Studio
VS Code VS Code
XCode XCode
OpenGL OpenGL
Unity Unity
Unreal Engine Unreal Engine
Git Git
Kotlin Kotlin
Perforce Perforce
Bootstrap Bootstrap
CSS3 CSS3
HTML5 HTML5
JavaScript JavaScript
Jekyll Jekyll
SASS SASS

Work Experience


2024 - 2025

Electronics Assembler
Adamson Systems Engineering

  • Read and interpreted schematics and wiring diagrams
  • Assembled passive electronics for installation in high-powered audio systems
  • Collaborated with the electronics testing team to develop new testing equipment
  • Assisted other departments as required

Cooling Fan Testing Device


2021 - 2023

Software Engineer
IUGO Mobile Entertainment

  • Followed reproduction steps to diagnose and fix bugs
  • Collaborated with cross-functional teams to implement new features
  • Participated in code reviews to ensure the highest quality standards
  • Refactored game code to integrate the latest SDK updates
  • Assessed feature designs to plan tasks and estimate time requirements

Unannounced IP

Kingpin Underworld

2020 - 2021

Game Programmer
Red Meat Games

  • Collaborated with team members to develop mobile game prototypes
  • Optimized game systems, significantly improving performance
  • Identified and resolved complex bugs
Sentience Finding Heidi

Unreleased Prototypes


2019, 2020

Teaching Assistant
University of Ontario Institute of Technology

  • Supervised and assisted students with lab exercises
  • Proctored midterm tests
  • Graded tests, labs, and exercises

Programming Workshop II

Computer Graphics and Visualizations


2018

Game Programmer (Intern)
Blot Interactive

  • Ported old Facebook Messenger game to standalone PC platform
  • Integrated Steamworks API, adding Steam and multiplayer functionality

2017

Game Programmer (Intern)
Red Meat Games

  • Collaborated with team members to identify and resolve bugs
  • Optimized game systems to meet PSVR performance requirements

Education


2014 - 2019

Bachelor of Science (Hons.) Computer Science

University of Ontario Institute of Technology

Completed coursework in Game Development and Computer Science at the University of Ontario Institute of Technology (now Ontario Tech University). Areas of study included computer architecture, compilers, computer networks, software quality assurance, massively parallel programming, computer graphics, web and mobile application development, and game-related technologies.